AoeStats
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Arena

510658311Analyzed
2v2 RM · 23h ago on Oct 2, 2026· 45m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Teutons · Australia
781
+14
🇵🇪 Franks · Peru
777
+14
🇦🇷 Persians · Argentina
739
-14
🇦🇷 Bohemians · Argentina
738
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 1,874 11:47 16:15 41:26 ⛏ Fast Castle
22 1,005 11:16 15:26 29:45 ⛏ Fast Castle
20 918 10:39 15:25 26:41 ⛏ Fast Castle
15 691 10:05 16:38 28:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,195 14,245 8,285 3,300 47,025 59,310
17,735 14,725 8,015 2,250 42,725 59,617
13,945 12,305 9,375 2,805 38,430 41,705
6,330 7,305 3,085 850 17,570 17,768
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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