AoeStats
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Arabia

510008603Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 46m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Spanish · Mexico
974
+6
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764
+13
🇨🇱 Britons · Chile
739
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🇻🇪 Romans · Venezuela
691
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Player eAPM Actions Feudal Castle Imperial Opening
50 2,310 12:33 17:52 38:37 ⛏ Fast Castle
39 1,832 11:39 21:19 42:07
21 983 10:22 22:02 — ⚔ Archer Rush
9 410 12:12 22:44 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,300 10,655 7,125 2,290 33,370 38,580
10,000 8,209 5,505 880 24,594 26,978
9,690 6,821 2,010 2,275 20,796 25,192
5,290 5,025 1,080 2,250 13,645 14,359
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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