AoeStats
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MegaRandom

506981220Analyzed
2v2 RM · 17d ago on Sep 16, 2026· 48m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
1178
+13
🇺🇸 Malians · United States
1109
+15
🇺🇸 Muisca · United States
1127
-15
🇺🇸 Inca · United States
1079
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 1,501 10:42 16:19 39:11 ⛏ Fast Castle
26 1,259 10:08 19:10 36:28 ⚔ FC into Archers
21 1,002 11:18 18:27 40:49 ⛏ Fast Castle
16 781 12:27 18:48 44:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,540 14,665 13,670 1,800 52,675 60,066
19,295 16,380 9,905 2,800 48,380 52,734
14,365 11,388 4,795 1,510 32,058 41,012
12,170 8,564 3,735 2,180 26,649 31,276
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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