AoeStats
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Nomad

510584013Analyzed
2v2 RM · 21h ago on Oct 1, 2026· 68m 40s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Celts · Germany
1047
+16
🇩🇪 Japanese · Germany
994
+19
🇩🇪 Hindustanis · Germany
1116
-20
🇩🇪 Ethiopians · Germany
989
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 1,794 14:52 20:52 40:26 ⛏ Fish Boom FC into Galleys
24 1,671 18:11 29:42 34:15 ⚔ Fish Boom into M@A into Fast Imp
24 1,674 13:50 19:16 42:10 ⛏ Fish Boom FC
15 1,046 13:21 27:57 59:09 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
51,100 22,060 26,465 5,900 105,525 113,212
43,075 23,210 16,505 5,050 87,840 93,141
27,865 18,610 11,080 2,900 60,455 68,950
15,400 11,625 5,495 2,050 34,570 47,068
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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