AoeStats
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Pilgrims

509677482Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 46m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Celts · Germany
1153
+11
🇩🇪 Berbers · Germany
962
+17
🇪🇸 Mongols · Spain
1041
-15
🇺🇸 Inca · United States
998
-13
Player eAPM Actions Feudal Castle Imperial Opening
23 1,096 11:30 23:21 — ⛏ Fish Boom into Galleys into Fire Galleys FC
21 965 12:29 21:08 — ⛏ Fish Boom into Fire Galleys FC
19 912 11:19 20:21 29:46 ⚔ Fish Boom into Scouts into Archers
14 665 12:41 24:53 44:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,790 11,270 4,865 1,425 30,350 40,696
8,525 13,200 4,060 1,550 27,335 28,165
10,235 9,245 2,780 1,055 23,315 25,870
5,295 6,125 2,035 2,155 15,610 16,151
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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