AoeStats
← Ducapijeiler

Arena

506526584Analyzed
2v2 RM · 20d ago on Sep 13, 2026· 36m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Bulgarians · Chile
871
+17
🇨🇱 Vietnamese · Chile
846
+18
🇦🇷 Huns · Argentina
1000
-76
🇦🇷 Celts · Argentina
762
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 1,136 10:38 14:43 — ⛏ Fast Castle
19 704 10:59 16:44 33:21 ⛏ Fast Castle
16 598 10:00 17:40 — ⛏ Fast Castle
7 267 12:33 — — ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
9,950 6,390 3,905 1,500 21,745 24,843
9,000 8,735 2,480 1,100 21,315 23,852
11,155 5,300 2,325 2,150 20,930 23,205
3,615 3,950 355 100 8,020 8,621
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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