AoeStats
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Arena

510202534Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 39m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
1309
+15
🇺🇸 Sicilians · United States
1289
+16
🇹🇷 Goths · Türkiye
1229
+18
🇪🇨 Italians · Ecuador
1212
+19
🇺🇸 Italians · United States
1403
-22
🇧🇷 Spanish · Brazil
1298
-18
🇵🇭 Koreans · Philippines
1220
-14
🇦🇷 Poles · Argentina
1202
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,447 9:15 15:10 30:30 ⛏ Fast Castle
35 1,396 10:26 13:59 29:01 ⛏ Fast Castle
33 1,312 12:01 17:33 21:35 ◆ FC into Fast Imp
30 1,170 11:22 15:24 27:36 ⛏ Fast Castle
24 937 11:37 15:18 29:49 ⛏ Fast Castle
24 956 9:20 14:16 27:17 ⛏ Fast Castle
23 899 10:49 15:05 37:46 ⛏ Fast Castle
20 787 11:28 16:17 28:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,625 10,350 13,020 3,650 49,645 58,117
23,700 10,450 12,795 2,180 49,125 52,949
28,910 11,055 7,625 1,500 49,090 58,321
24,205 9,005 7,640 750 41,600 46,473
11,375 11,561 8,410 1,400 32,746 39,005
12,125 13,756 2,380 850 29,111 31,862
10,945 8,865 4,950 355 25,115 27,510
8,580 8,240 3,290 855 20,965 20,998
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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