Four Lakes
509789544Analyzed1v1 RM
·
3d ago on Sep 28, 2026·
56m 51s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
[ NuMa] Knightwheels's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,978 analysed 1v1 players on Four Lakes.
TYSON
C
Feudal Age
10:57
vs 10:51
btm 47%
Castle Age
26:14
vs 20:09
btm 6%
Imperial Age
41:13
vs 36:23
btm 19%
eAPM
33
vs 32
top 47%
First military
18:24
vs 12:45
btm 14%
▼
Slow Castle Age at 26:14 — slower than 94% of analysed players on Four Lakes
▼
Slow Imperial Age at 41:13 — slower than 81% of analysed players on Four Lakes
▼
Loom after the Feudal click (8:49) — usually safest before it
▼
First military only at 18:24 (Scout Cavalry) — later than 86% of analysed players on Four Lakes
▼
Town centers idle 10:07 of the first 26:14 — keep villagers queued
[ NuMa] Knightwheels
C
Feudal Age
11:36
vs 10:51
btm 29%
Castle Age
21:34
vs 20:09
btm 34%
Imperial Age
44:59
vs 36:23
btm 8%
eAPM
56
vs 32
top 13%
First military
11:57
vs 12:45
top 40%
▼
Slow Imperial Age at 44:59 — slower than 92% of analysed players on Four Lakes
▲
High eAPM (56) — top quarter of analysed players