Four Lakes
509784756Analyzed1v1 RM
·
4d ago on Sep 28, 2026·
42m 19s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
[ NuMa] Knightwheels's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
KEVIN
D
Feudal Age
12:46
vs 10:51
btm 11%
Castle Age
25:29
vs 20:09
btm 8%
Imperial Age
—
vs 36:23
btm 0%
eAPM
9
vs 32
btm 2%
First military
17:14
vs 12:45
btm 19%
▼
Slow Feudal Age at 12:46 — slower than 89% of analysed players on Four Lakes
▼
Slow Castle Age at 25:29 — slower than 92% of analysed players on Four Lakes
▼
Low eAPM (9) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 7:39 of the first 25:29 — keep villagers queued
[ NuMa] Knightwheels
B
Feudal Age
12:31
vs 10:51
btm 13%
Castle Age
18:43
vs 20:09
top 33%
Imperial Age
—
vs 36:23
btm 0%
eAPM
55
vs 32
top 14%
First military
17:20
vs 12:45
btm 18%
▼
Slow Feudal Age at 12:31 — slower than 87% of analysed players on Four Lakes
▲
High eAPM (55) — top quarter of analysed players
▲
Town centers almost never idle — 2s across the first 18:43