Glade
510329791Analyzed1v1 RM
·
1d ago on Sep 30, 2026·
29m 43s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Rahdwiin's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 10,386 analysed 1v1 players on Glade.
TheBrewer3557
C
Feudal Age
11:27
vs 10:40
btm 27%
Castle Age
16:35
vs 19:48
top 22%
Imperial Age
—
vs 35:10
btm 0%
eAPM
8
vs 30
btm 1%
First military
27:17
vs 13:35
btm 2%
▲
Fast Castle Age at 16:35 — faster than 78% of analysed players on Glade
▼
Low eAPM (8) — busier hands win idle time back
▼
Loom after the Feudal click (13:28) — usually safest before it
▼
First military only at 27:17 (Monk) — later than 98% of analysed players on Glade
▼
Town centers idle 3:25 of the first 16:35 — keep villagers queued
Rahdwiin
D
Feudal Age
—
vs 10:40
btm 0%
Castle Age
—
vs 19:48
btm 0%
Imperial Age
—
vs 35:10
btm 0%
eAPM
0
vs 30
btm 0%
▼
Low eAPM (0) — busier hands win idle time back