AoeStats
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Arena

510534885Analyzed
4v4 RM · 18h ago on Oct 1, 2026· 63m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Cumans · Taiwan
1092
+12
🇹🇼 Turks · Taiwan
1086
+12
🇨🇳 Franks · China
1044
+14
🇹🇼 Khmer · Taiwan
1006
+15
🇬🇧 Bengalis · United Kingdom
1046
-15
🇵🇱 Britons · Poland
1022
-14
🇪🇸 Franks · Spain
1000
-40
🇫🇷 Cumans · France
951
-11
Player eAPM Actions Feudal Castle Imperial Opening
33 2,091 10:00 17:42 29:08 ⛏ Fast Castle
33 2,134 12:40 16:21 20:48 ◆ FC into Fast Imp
33 2,078 11:14 15:25 29:59 ⛏ Fast Castle
26 1,672 11:36 20:56 33:24 ⛏ Fast Castle
25 1,579 10:02 13:54 33:43 ⛏ Fast Castle
21 1,325 10:26 22:56 55:32 ⛏ Fast Castle
17 1,057 11:18 16:27 29:49 ⛏ Fast Castle
16 1,015 10:02 18:03 34:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
68,660 18,040 24,480 2,900 114,080 116,101
46,380 33,745 24,685 3,850 108,660 126,809
31,930 32,445 25,015 5,980 95,370 120,228
38,060 12,925 22,220 2,950 76,155 87,331
31,900 17,960 16,395 2,710 68,965 81,810
21,090 21,340 10,650 4,820 57,900 62,229
25,900 14,525 11,480 850 52,755 69,584
16,215 11,016 4,645 1,250 33,126 38,800
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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