AoeStats
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Lombardia

509175462Analyzed
2v2 RM · 7d ago on Sep 25, 2026· 29m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Vikings · Spain
913
+15
🇪🇸 Cumans · Spain
819
+18
🇧🇪 Persians · Belgium
899
-17
🇫🇷 Franks · France
868
-45
Player eAPM Actions Feudal Castle Imperial Opening
47 1,361 11:13 21:33 — ⚔ Archer Rush
22 651 10:06 19:41 — ⚔ FC into Skirms
16 461 10:50 26:41 — ⚔ Scouts into Fast Imp
9 263 10:16 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,960 6,590 1,440 200 17,190 19,713
6,480 5,730 720 875 13,805 16,045
4,950 5,070 2,020 200 12,240 14,805
3,350 3,305 405 125 7,185 8,023
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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