AoeStats
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Nomad

505406054Analyzed
2v2 RM · 24d ago on Sep 9, 2026· 36m 48s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Bohemians · Czechia
662
+11
🇵🇦 Khitans · Panama
652
+11
🇺🇸 Bohemians · United States
548
-11
🇷🇸 Sicilians · Serbia
545
-11
Player eAPM Actions Feudal Castle Imperial Opening
26 966 14:59 32:45 — ⚔ Fish Boom into Scouts into Skirms
26 958 13:57 33:37 — ⛏ Fast Castle
15 542 14:26 25:10 — ⚔ Fish Boom into Scouts
9 328 18:22 23:35 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,450 3,909 3,500 1,500 17,359 19,193
5,170 9,096 710 725 15,701 17,642
6,540 4,530 1,000 1,625 13,695 13,727
6,660 3,310 1,270 1,040 12,280 14,244
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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