AoeStats
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Arena

505226170Analyzed
2v2 RM · 25d ago on Sep 8, 2026· 50m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Chinese · China
662
+18
🇨🇿 Bohemians · Czechia
638
+20
🇭🇰 Wei · Hong Kong SAR China
705
-41
🇨🇳 Franks · China
705
-41
Player eAPM Actions Feudal Castle Imperial Opening
39 1,952 10:50 15:27 32:15 ⛏ Fast Castle
30 1,495 12:48 21:15 38:45 ⛏ Fast Castle
22 1,085 11:31 19:44 29:48 ⛏ Fast Castle
17 862 11:56 19:43 35:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,140 24,559 12,540 5,600 59,839 77,108
20,805 12,055 14,340 2,250 49,450 66,078
18,700 18,070 8,220 2,650 47,640 60,090
8,655 7,665 3,290 1,440 21,050 27,483
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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