AoeStats
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Arabia

504785559Analyzed
3v3 RM · 27d ago on Sep 6, 2026· 87m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Wei · Spain
624
+15
🇪🇸 Chinese · Spain
560
+17
🇪🇸 Goths · Spain
545
+18
🇨🇿 Bohemians · Czechia
658
-20
🇺🇸 Celts · United States
577
-16
🇻🇳 Vietnamese · Vietnam
536
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 2,419 12:07 22:36 38:15 ⛏ Fast Castle
27 2,338 10:17 23:13 41:46 ⚔ Archer Rush
18 1,571 14:14 23:58 37:03 ⚔ M@A Rush
15 1,338 12:28 30:40 48:06 ⚔ Archer Rush
15 1,278 13:10 21:45 33:46
3 251 12:48 28:52 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
60,030 33,278 36,260 5,600 135,168 164,258
36,090 60,519 19,635 7,275 123,519 126,163
15,250 25,900 21,760 5,305 68,215 98,988
23,860 14,895 22,780 3,335 64,870 114,769
25,070 25,920 6,590 3,305 60,885 85,019
6,510 6,194 885 1,915 15,504 33,197
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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