AoeStats
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Pilgrims

507170056Analyzed
2v2 RM · 16d ago on Sep 17, 2026· 135m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Vikings · United Kingdom
991
+16
🇺🇸 Sicilians · United States
946
+17
🇺🇸 Mongols · United States
1000
-17
🇺🇸 Huns · United States
972
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 6,646 13:00 16:54 40:25 ⛏ Fast Castle
39 5,358 12:33 16:39 24:25 ⛏ Fish Boom FC
20 2,653 11:24 29:22 55:41 ⚔ Fish Boom into M@A
19 2,591 13:06 19:34 104:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
93,850 87,570 51,155 3,750 236,325 247,446
56,285 60,405 55,445 7,310 179,445 199,577
58,775 45,303 23,750 2,915 130,743 150,564
20,760 21,940 23,035 3,850 69,585 70,877
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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