AoeStats
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Black Forest

509882374Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 66m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Persians · Türkiye
960
+13
🇹🇷 Mongols · Türkiye
844
+17
🇰🇷 Mongols · South Korea
886
-15
🇰🇷 Chinese · South Korea
880
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 2,617 11:15 17:54 29:57 ⛏ Fast Castle
32 2,130 13:36 21:56 34:45
22 1,494 12:45 18:05 31:45 ⛏ Fast Castle
21 1,384 14:58 20:25 34:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
62,230 33,585 42,385 3,075 141,275 147,263
55,975 20,386 16,015 2,215 94,591 99,404
24,005 27,137 22,935 3,025 77,102 84,312
18,880 29,374 20,770 1,645 70,669 84,775
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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