AoeStats
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Black Forest

510354850Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 122m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Khmer · Poland
694
+13
🇩🇪 Britons · Germany
561
+19
🇮🇳 Spanish · India
550
+19
🇹🇷 Persians · Türkiye
541
+19
🇪🇸 Britons · Spain
655
-19
🇺🇸 Jurchens · United States
631
-18
🇦🇺 Ethiopians · Australia
617
-17
🇩🇪 Chinese · Germany
589
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 4,110 12:20 19:24 40:28 ⛏ Fast Castle
33 4,081 16:34 24:55 43:31 ⛏ Fast Castle
22 2,684 14:32 27:47 42:24 ⛏ Fast Castle
18 2,205 13:48 23:22 42:24 ⛏ Fast Castle
16 2,006 11:17 18:55 32:20 ⛏ Fast Castle
15 1,838 13:30 22:30 42:00 ⛏ Fast Castle
14 1,714 16:35 20:53 40:47 ⛏ Fast Castle
4 546 13:48 24:00 34:10 ⚔ Drush FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
201,445 29,180 78,675 1,930 311,230 331,458
23,700 114,987 91,975 4,410 235,072 256,743
67,285 74,304 64,070 3,480 209,139 238,744
54,495 65,611 57,720 3,505 181,331 199,961
63,275 62,330 52,310 2,890 180,805 195,640
48,690 77,996 47,705 4,755 179,146 243,639
86,710 15,963 21,900 2,190 126,763 138,566
11,595 11,073 7,060 2,980 32,708 36,289
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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