AoeStats
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Fortress

510147564Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 10m 35s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
689
+17
🇩🇪 Persians · Germany
686
+17
🇷🇴 Persians · Romania
662
+18
🇪🇸 Khmer · Spain
637
+19
🇲🇽 Sicilians · Mexico
773
-20
🇹🇼 Teutons · Taiwan
754
-21
🇺🇸 Lithuanians · United States
677
-17
🇩🇪 Chinese · Germany
602
-13
Player eAPM Actions Feudal Castle Imperial Opening
16 172 — — —
11 114 8:05 — — ⚔ Drush
11 115 — — —
11 119 6:26 — —
11 113 8:05 — —
7 72 8:22 — —
7 77 5:39 — —
6 65 5:06 — —

Resources

Player Food Wood Gold Stone Spent Collected
1,650 730 0 0 2,380 3,386
1,250 935 0 10 2,195 3,144
1,500 530 60 0 2,090 3,088
1,300 735 0 0 2,035 2,440
1,550 400 50 0 2,000 2,796
1,250 435 50 0 1,735 2,636
1,150 360 50 0 1,560 1,966
550 400 50 0 1,000 2,589
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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