AoeStats
← murcielagoschack

Migration

510081133Analyzed
1v1 RM · 3d ago on Sep 29, 2026· 55m 6s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Chinese · Germany
608
+13
🇺🇸 Aztecs · United States
546
-25

Win probability

murcielagoschack's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 50,100 analysed 1v1 players on Migration.
BadLadyBoy D
Feudal Age 15:18 vs 11:47
btm 3%
Castle Age 28:34 vs 19:42
btm 3%
Imperial Age — vs 35:33
btm 0%
eAPM 9 vs 24
btm 3%
First military 21:04 vs 11:01
btm 1%
▼ Slow Feudal Age at 15:18 — slower than 97% of analysed players on Migration
▼ Slow Castle Age at 28:34 — slower than 97% of analysed players on Migration
▼ Low eAPM (9) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▼ First military only at 21:04 (Fire Galley) — later than 99% of analysed players on Migration
▼ Town centers idle 7:56 of the first 28:34 — keep villagers queued
murcielagoschack B
Feudal Age 10:40 vs 11:47
top 18%
Castle Age 22:08 vs 19:42
btm 26%
Imperial Age 33:45 vs 35:33
top 36%
eAPM 12 vs 24
btm 9%
First military 8:10 vs 11:01
top 15%
▲ Fast Feudal Age at 10:40 — faster than 82% of analysed players on Migration
▼ Low eAPM (12) — busier hands win idle time back
▲ Early military at 8:10 (Transport Ship) — earlier than 85% of analysed players on Migration
▼ Town centers idle 3:08 of the first 22:08 — keep villagers queued
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