AoeStats
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Black Forest

508254181Analyzed
3v3 RM · 11d ago on Sep 21, 2026· 5m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Chinese · Germany
593
+20
🇧🇷 Khmer · Brazil
580
+20
🇮🇳 Bengalis · India
574
+20
🇺🇸 Italians · United States
721
-22
🇳🇴 Poles · Norway
721
-22
🇺🇸 Huns · United States
571
-16
Player eAPM Actions Feudal Castle Imperial Opening
14 80 — — —
14 82 — — —
13 73 — — —
13 78 — — —
9 55 — — —
9 53 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,100 105 0 0 1,205 1,142
550 150 0 0 700 761
400 175 0 0 575 744
300 142 0 0 442 608
250 150 0 0 400 260
50 157 0 0 207 129
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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