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Lombardia

508524975Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 23m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1406
+2
🇲🇽 Magyars · Mexico
1404
+2
🇵🇪 Koreans · Peru
1315
+3
🇲🇽 Byzantines · Mexico
958
+11
🇨🇳 Hindustanis · China
1051
-8
🇹🇼 Maya · Taiwan
1000
-25
🇨🇦 Portuguese · Canada
887
-3
🇿🇦 Persians · South Africa
706
-1
Player eAPM Actions Feudal Castle Imperial Opening
58 1,371 8:59 — — ⚔ Scout Rush
37 879 12:44 — — ⚔ Archer Rush
36 857 11:07 14:39 — ⛏ Fast Castle
27 651 11:42 19:49 — ⛏ Fast Castle
26 613 11:14 20:34 — ⛏ Fast Castle
26 627 11:58 19:11 — ⛏ Fast Castle
15 355 10:52 — —
13 309 13:51 21:47 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,585 3,821 760 2,270 11,436 12,225
5,025 3,829 1,180 1,180 11,214 11,302
7,200 2,325 100 0 9,625 11,075
5,800 3,313 300 200 9,613 11,003
5,145 3,585 540 100 9,370 10,926
4,475 3,259 300 0 8,034 10,357
3,485 3,148 910 0 7,543 9,256
3,965 1,577 0 125 5,667 6,123
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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