AoeStats
← Northstar2

Arena

510447031Analyzed
3v3 RM · 11h ago on Oct 1, 2026· 32m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Turks · Argentina
732
+14
🇦🇷 Malians · Argentina
646
+18
🇦🇷 Sicilians · Argentina
596
+21
🇨🇴 Goths · Colombia
742
-20
🇨🇱 Italians · Chile
691
-18
🇺🇸 Franks · United States
640
-15
Player eAPM Actions Feudal Castle Imperial Opening
23 740 11:16 20:28 — ⛏ Fast Castle
19 631 11:02 22:51 — ⚔ Scout Rush
16 531 13:30 17:39 — ⛏ Fast Castle
13 435 10:56 19:59 — ⛏ Fast Castle
11 376 14:40 28:35 — ⚔ Tower Rush
4 120 14:22 28:34 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,935 9,920 540 950 23,345 29,032
6,380 6,985 2,560 850 16,775 18,988
7,860 4,355 535 1,000 13,750 16,224
6,240 3,590 1,080 1,050 11,960 13,266
5,835 3,445 1,035 850 11,165 17,748
2,475 1,625 340 780 5,220 10,672
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.