AoeStats
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Black Forest

507225455Analyzed
4v4 RM · 16d ago on Sep 17, 2026· 51m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Tatars · Japan
1532
+17
🇳🇱 Ethiopians · Netherlands
1480
+19
🇹🇼 Lithuanians · Taiwan
1412
+22
🇩🇪 Japanese · Germany
1393
+22
🇨🇳 Bohemians · China
1609
-22
🇯🇵 Teutons · Japan
1569
-21
🇳🇿 Bulgarians · New Zealand
1542
-20
🇨🇳 Portuguese · China
1469
-17
Player eAPM Actions Feudal Castle Imperial Opening
54 2,804 12:22 16:14 29:48 ⛏ Fish Boom FC
48 2,489 12:07 15:42 31:10 ⛏ Fish Boom FC
44 2,276 12:54 16:59 37:18 ⛏ Fast Castle
40 2,089 12:38 25:31 30:28 ⛏ Fish Boom FC into Fast Imp
39 2,000 12:22 22:09 32:04 ⚔ Fish Boom into M@A FC
38 1,965 10:41 14:30 30:29 ⛏ Fast Castle
38 1,977 10:15 22:34 29:26 ⚔ Drush into Fish Boom FC
23 1,186 12:09 15:41 30:01 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
36,365 34,576 21,380 2,555 94,876 101,445
31,140 39,337 17,765 2,500 90,742 115,234
28,120 32,830 23,440 2,250 86,640 91,666
42,070 28,965 10,715 2,415 84,165 85,528
31,205 35,840 13,960 1,070 82,075 97,086
24,940 30,674 13,325 6,730 75,669 79,413
29,390 22,063 17,155 4,450 73,058 81,128
31,025 16,170 17,170 4,505 68,870 74,516
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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