African Clearing
505841105Analyzed2v2 RM
·
21d ago on Sep 11, 2026·
48m 6s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Pos3YDoN86
48 units ordered
Cavalier15
Camel Scout14
Spearman9
Knight5
Mangonel2
Trebuchet2
Scorpion1
First military 20:43 — Spearman
misko jones
95 units ordered
Cavalry Archer42
Light Cavalry20
Camel Scout17
Scout Cavalry11
Trebuchet3
Archer2
First military 15:49 — Scout Cavalry
FinalFantasy
180 units ordered
Camel Scout79
Elite Skirmisher72
Knight21
Trebuchet4
Skirmisher3
Monk1
First military 17:59 — Knight
kovbalu | 144Hz peek. |
49 units ordered
Crossbowman39
Archer5
Spearman4
Skirmisher1
First military 19:01 — Spearman
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
Pos3YDoN86’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+12
Camel Rider
+5
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
misko jones’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+12
Camel Rider
+5
FinalFantasy’s army
and what beats it
beaten by
Spearman
+12
Camel Rider
+5
beaten by
Skirmisher
+3
beaten by
Spearman
+15
Camel Rider
+9
kovbalu | 144Hz peek. |’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Skirmisher
+3
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3