AoeStats
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Arabia

505633680Analyzed
2v2 RM · 22d ago on Sep 10, 2026· 37m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Khitans · Hungary
1295
+12
🇦🇹 Britons · Austria
1094
+22
🇦🇺 Saracens · Australia
1209
-17
🇦🇺 Shu · Australia
1205
-17
Player eAPM Actions Feudal Castle Imperial Opening
58 2,139 8:56 24:26 — ⚔ Scout Rush
48 1,784 10:51 23:43 — ⚔ Archer Rush
29 1,081 10:57 16:37 —
26 967 10:05 20:39 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,385 6,358 4,580 750 30,073 30,921
8,665 7,863 5,785 975 23,288 25,960
5,870 7,738 4,700 850 19,158 20,872
8,180 3,605 2,390 750 14,925 15,241
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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