AoeStats
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Arena

505629719Analyzed
3v3 RM · 22d ago on Sep 10, 2026· 53m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Franks · Vietnam
1051
+20
🇻🇳 Gurjaras · Vietnam
1037
+21
🇻🇳 Vietnamese · Vietnam
1036
+20
🇭🇺 Khmer · Hungary
1322
-27
🇦🇹 Turks · Austria
1113
-19
🇭🇺 Persians · Hungary
1000
-41
Player eAPM Actions Feudal Castle Imperial Opening
39 2,100 9:46 13:25 27:19 ⛏ Fast Castle
31 1,648 14:01 18:03 36:15 ⛏ Fast Castle
25 1,345 11:08 14:58 31:00 ⛏ Fast Castle
24 1,270 11:03 16:02 33:07 ⛏ Fast Castle
17 939 13:22 17:01 22:27 ◆ FC into Fast Imp
8 423 11:08 15:48 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,350 12,193 28,720 5,500 92,763 100,123
33,950 15,700 21,715 5,550 76,915 88,040
13,770 32,130 20,450 1,185 67,535 74,128
14,555 17,700 11,030 1,860 45,145 47,939
6,625 5,560 2,125 200 14,510 18,410
5,085 3,715 1,175 200 10,175 13,296
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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