AoeStats
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Highland

504707642Analyzed
3v3 RM · 26d ago on Sep 6, 2026· 60m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Koreans · Switzerland
1116
+12
🇹🇼 Spanish · Taiwan
1050
+15
🇹🇷 Britons · Türkiye
971
+18
🇭🇰 Britons · Hong Kong SAR China
1029
-15
🇭🇰 Spanish · Hong Kong SAR China
1024
-15
🇭🇰 Goths · Hong Kong SAR China
1019
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 3,107 10:34 23:34 33:16 ⚔ Archer Rush
48 2,910 12:22 16:35 37:03 ⛏ Fast Castle
37 2,218 11:43 20:22 36:37 ⚔ Fish Boom into Archers
27 1,644 11:28 19:29 33:48 ⛏ Fish Boom FC
21 1,256 12:17 17:15 34:44 ⛏ Fast Castle
19 1,175 12:15 20:00 28:17 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,420 38,156 28,815 705 91,096 104,115
37,635 28,898 9,685 1,800 78,018 101,387
40,230 15,345 13,970 2,480 72,025 78,717
12,275 40,882 14,735 3,900 71,792 86,800
27,075 24,095 18,400 1,900 71,470 91,588
17,450 22,565 11,260 2,575 53,850 57,005
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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