AoeStats
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Arena

504701464Analyzed
3v3 RM · 26d ago on Sep 6, 2026· 61m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇰 Gurjaras · North Macedonia
1041
+16
🇨🇭 Lithuanians · Switzerland
1003
+18
🇫🇷 Franks · France
989
+18
🇭🇰 Mongols · Hong Kong SAR China
1047
-18
🇭🇰 Teutons · Hong Kong SAR China
1041
-17
🇭🇰 Japanese · Hong Kong SAR China
1036
-17
Player eAPM Actions Feudal Castle Imperial Opening
52 3,191 11:23 16:19 34:05 ⛏ Fast Castle
38 2,337 10:34 15:25 30:55 ⛏ Fast Castle
36 2,198 11:11 15:11 32:08 ⛏ Fast Castle
33 2,044 11:36 18:48 33:00 ⛏ Fast Castle
23 1,401 11:41 20:40 34:56 ⛏ Fast Castle
19 1,176 12:42 18:20 45:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,185 16,670 22,275 900 75,030 89,175
35,615 24,325 12,205 1,745 73,890 92,933
35,355 29,380 5,265 1,055 71,055 96,553
32,935 19,950 12,820 4,900 70,605 83,059
30,465 14,410 21,595 2,900 69,370 92,315
19,440 17,315 12,900 4,135 53,790 59,983
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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