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Lombardia

508290604Analyzed
4v4 RM · 9d ago on Sep 21, 2026· 51m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Burgundians · Mexico
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🇫🇷 Persians · France
1142
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🇦🇷 Mapuche · Argentina
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🇦🇷 Magyars · Argentina
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🇦🇷 Bohemians · Argentina
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🇦🇷 Franks · Argentina
1049
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Player eAPM Actions Feudal Castle Imperial Opening
44 2,263 11:19 15:46 38:32 ⛏ Fast Castle
33 1,718 11:07 16:02 34:20 ⛏ Fast Castle
27 1,398 11:02 14:49 39:48 ⛏ Fast Castle
25 1,281 11:58 21:13 32:42 ⛏ Fast Castle
23 1,215 10:43 15:45 34:10 ⛏ Fast Castle
22 1,123 11:47 16:17 30:25 ⛏ Fast Castle
18 953 11:42 19:08 38:57
17 881 11:09 15:12 31:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,970 22,078 25,660 2,410 74,118 83,938
34,805 13,863 18,760 3,455 70,883 77,856
25,065 17,090 17,360 2,680 62,195 70,412
21,935 17,259 10,265 4,960 54,419 58,853
17,945 19,983 10,640 3,260 51,828 64,756
18,580 18,340 9,115 1,965 48,000 62,470
23,030 13,120 8,165 2,605 46,920 52,507
15,690 8,365 12,045 1,705 37,805 38,382
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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