AoeStats
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Arabia

508266681Analyzed
3v3 RM · 9d ago on Sep 21, 2026· 39m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Muisca · Argentina
1078
+13
🇦🇷 Mongols · Argentina
1057
+14
🇦🇷 Franks · Argentina
1033
+16
🇷🇴 Britons · Romania
1053
-15
🇱🇹 Berbers · Lithuania
1030
-15
🇧🇪 Burgundians · Belgium
982
-13
Player eAPM Actions Feudal Castle Imperial Opening
60 2,346 9:53 22:56 — ⚔ Archer Rush
44 1,702 10:14 22:17 — ⚔ Archer Rush
42 1,648 11:23 21:34 — ⚔ Archer Rush
41 1,588 10:04 23:36 — ⚔ Scouts into Skirms
20 782 11:10 16:00 — ⛏ Fast Castle
14 562 14:48 20:34 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,525 14,042 5,160 2,640 35,367 37,363
20,355 7,503 6,860 130 34,848 37,025
12,710 10,341 2,155 1,285 26,491 30,367
6,825 8,567 4,385 300 20,077 21,393
9,070 6,478 3,315 460 19,323 25,861
8,065 5,365 2,795 1,685 17,910 20,653
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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