AoeStats
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Arena

509714526Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 77m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Cumans · Türkiye
894
+11
🇹🇷 Saracens · Türkiye
885
+11
🇹🇷 Hindustanis · Türkiye
772
+16
🇧🇷 Georgians · Brazil
820
-37
🇧🇷 Byzantines · Brazil
774
-13
🇧🇪 Teutons · Belgium
743
-11
Player eAPM Actions Feudal Castle Imperial Opening
21 1,594 11:00 24:13 31:50
20 1,508 14:16 22:46 42:48 ⛏ Fast Castle
20 1,566 11:07 23:27 33:19 ⛏ Fast Castle
13 970 9:58 19:10 41:31 ⛏ Fast Castle
9 692 11:02 22:08 31:09 ⛏ Fast Castle
8 631 11:19 18:58 33:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,870 33,765 15,910 3,475 109,020 117,860
38,770 29,705 15,075 6,150 89,700 95,053
30,295 16,050 26,495 4,200 77,040 99,239
27,655 17,260 17,275 2,250 64,440 105,152
31,755 15,970 13,080 2,825 63,630 77,799
24,600 20,800 8,740 3,700 57,840 61,997
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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