AoeStats
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Arena

506258624Analyzed
4v4 RM · 20d ago on Sep 12, 2026· 59m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bohemians · Argentina
1218
+16
🇧🇴 Saracens · Bolivia
1214
+17
🇨🇴 Portuguese · Colombia
1212
+17
🇨🇴 Turks · Colombia
1190
+18
🇦🇷 Ethiopians · Argentina
1267
-19
🇨🇭 Lithuanians · Switzerland
1232
-17
🇩🇪 Italians · Germany
1208
-16
🇬🇧 Koreans · United Kingdom
1201
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 2,786 10:50 16:02 29:36 ⛏ Fast Castle
46 2,767 10:15 15:10 38:00 ⛏ Fast Castle
35 2,100 10:15 15:14 28:06 ⛏ Fast Castle
32 1,894 10:33 14:54 32:59 ⛏ Fast Castle
32 1,902 11:27 15:33 — ⛏ Fast Castle
27 1,641 11:10 15:19 29:30 ⛏ Fast Castle
22 1,299 11:17 15:25 31:43 ⛏ Fast Castle
21 1,273 10:10 15:40 31:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,150 38,890 13,595 4,050 88,685 96,372
31,705 41,150 10,600 4,100 87,555 113,242
29,830 29,240 18,055 2,210 79,335 81,968
38,485 20,195 17,620 2,440 78,740 88,288
32,545 23,155 13,395 2,530 71,625 78,061
28,885 20,400 16,735 1,600 67,620 80,352
18,935 25,205 6,845 6,605 57,590 58,594
20,435 19,677 7,075 4,290 51,477 53,497
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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