AoeStats
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Highland

506251622Analyzed
4v4 RM · 20d ago on Sep 12, 2026· 61m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Dravidians · China
1198
+14
🇺🇸 Lithuanians · United States
1141
+16
🇮🇱 Burgundians · Israel
1125
+17
🇺🇸 Gurjaras · United States
1046
+20
🇧🇴 Khmer · Bolivia
1214
-19
🇨🇴 Spanish · Colombia
1212
-20
🇫🇷 Mongols · France
1099
-15
🇺🇾 Vietnamese · Uruguay
1063
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 2,772 12:00 15:52 31:46 ⛏ Fish Boom FC
39 2,393 12:06 16:20 38:20 ⛏ Fast Castle
38 2,315 9:06 12:39 34:08 ⛏ Fast Castle
25 1,556 13:31 17:52 34:41 ⛏ Fish Boom FC
25 1,563 11:39 17:19 34:47 ⛏ Fast Castle
23 1,437 10:08 18:41 34:29 ⛏ Fast Castle
20 1,221 12:12 18:58 31:21 ⛏ Fish Boom FC
18 1,098 12:29 18:49 47:11 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
48,035 31,287 17,195 1,940 98,457 100,451
29,445 28,937 16,330 2,705 77,417 80,942
31,895 20,122 17,335 2,255 71,607 87,222
28,675 23,004 17,670 2,000 71,349 78,650
31,845 17,308 14,900 2,760 66,813 85,226
27,805 18,149 17,650 1,500 65,104 87,204
18,630 25,619 15,540 3,335 63,124 75,956
30,470 12,890 14,980 1,600 59,940 64,619
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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