AoeStats
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Lombardia

508766806Analyzed
3v3 RM · 9d ago on Sep 24, 2026· 62m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1234
+13
🇮🇱 Berbers · Israel
1131
+18
🇺🇸 Ethiopians · United States
1102
+19
🇨🇴 Slavs · Colombia
1218
-19
🇨🇱 Mongols · Chile
1198
-18
🇨🇱 Britons · Chile
1092
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 3,136 11:25 17:05 35:28 ⛏ Fast Castle
38 2,370 14:18 22:22 46:34 ⚔ Archer Rush
37 2,286 11:20 16:22 30:19
33 2,048 8:32 20:05 36:19 ⚔ Scout Rush
31 1,907 11:51 17:48 32:46 ⛏ Fast Castle
31 1,907 10:39 18:44 35:25 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
39,445 30,435 22,980 4,955 97,815 101,609
33,230 29,842 17,905 7,600 88,577 104,199
34,585 28,998 13,195 6,885 83,663 88,213
21,140 29,530 22,305 1,580 74,555 87,875
25,885 26,357 9,275 3,600 65,117 66,082
23,540 26,254 10,330 430 60,554 64,537
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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