AoeStats
← Mr_Anderson_90

Arabia

504558171Analyzed
4v4 RM · 26d ago on Sep 5, 2026· 35m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bohemians · Germany
873
+14
🇵🇱 Cumans · Poland
822
+16
🇺🇸 Inca · United States
816
+16
🇩🇪 Malians · Germany
813
+16
🇵🇪 Khmer · Peru
849
-18
🇵🇪 Chinese · Peru
838
-16
🇪🇸 Tatars · Spain
790
-14
🇦🇹 Japanese · Austria
788
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 1,789 10:21 20:56 32:29 ⚔ M@A into Archers
23 809 11:30 — —
19 666 11:44 22:15 — ⛏ Fast Castle
18 634 10:06 18:26 — ⛏ Fast Castle
17 609 13:02 20:51 — ⛏ Fast Castle
15 522 11:06 30:11 — ⚔ Drush FC
14 488 10:33 23:59 — ⚔ Scout Rush
11 385 12:29 24:22 —

Resources

Player Food Wood Gold Stone Spent Collected
11,355 11,525 7,820 2,185 32,885 38,193
8,550 7,030 2,130 1,560 19,270 20,710
8,150 10,803 50 100 19,103 34,621
10,175 4,783 1,775 1,500 18,233 23,336
5,975 5,630 1,040 3,210 15,855 19,760
4,920 2,435 705 285 8,345 9,432
3,950 3,055 425 100 7,530 7,862
4,050 2,749 310 0 7,109 8,988
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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