AoeStats
← Formagella

MegaRandom

506685289Analyzed
2v2 RM · 18d ago on Sep 14, 2026· 55m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Goths · Switzerland
958
+16
🇨🇭 Britons · Switzerland
847
+20
🇧🇷 Shu · Brazil
982
-19
🇧🇷 Poles · Brazil
927
-17
Player eAPM Actions Feudal Castle Imperial Opening
27 1,518 12:25 20:55 41:14 ⛏ Fish Boom into Galleys into Fire Galleys FC
21 1,149 11:56 17:49 39:44 ⛏ Fish Boom FC
18 1,011 11:10 17:59 49:21 ⛏ Fish Boom FC into Fire Galleys
15 820 10:46 17:08 32:19 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
20,530 26,620 6,585 1,700 55,435 62,157
19,330 21,080 11,180 3,700 55,290 67,671
15,515 9,890 10,585 2,810 38,800 48,277
12,095 12,115 6,320 3,800 34,330 47,912
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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