AoeStats
← Formagella

Nomad

506678684Analyzed
3v3 RM · 18d ago on Sep 14, 2026· 49m 34s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇷 Franks · Croatia
822
+18
🇹🇷 Byzantines · Türkiye
821
+18
🇺🇦 Slavs · Ukraine
813
+19
🇨🇭 Mongols · Switzerland
981
-23
🇨🇭 Franks · Switzerland
865
-18
🇨🇭 Japanese · Switzerland
773
-14
Player eAPM Actions Feudal Castle Imperial Opening
24 1,188 15:01 19:47 38:29 ⛏ Fish Boom FC
19 965 18:14 22:37 40:37 ⛏ Fish Boom FC
15 722 17:58 25:04 41:00 ⛏ Fish Boom FC
14 681 15:24 20:20 32:59 ⛏ Fish Boom FC
14 677 14:52 22:39 33:31 ⚔ Fish Boom FC into Scouts
11 551 16:14 28:59 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,115 20,420 6,705 3,750 49,990 53,148
15,815 15,340 5,330 2,000 38,485 41,834
15,025 10,420 9,260 1,200 35,905 37,316
14,245 10,275 5,490 3,650 33,660 42,354
15,555 9,849 6,010 1,050 32,464 35,909
7,325 6,140 750 555 14,770 15,260
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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