AoeStats
← Formagella

African Clearing

503888948Analyzed
3v3 RM · 1mo ago on Sep 2, 2026· 28m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Mongols · Switzerland
970
+11
🇨🇭 Saracens · Switzerland
829
+17
🇨🇭 Tupi · Switzerland
818
+17
🇹🇷 Turks · Türkiye
875
-18
🇸🇪 Ethiopians · Sweden
842
-15
🇳🇱 Franks · Netherlands
826
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 886 14:30 21:50 — ⚔ Archer Rush
21 602 15:01 23:09 — ⚔ Scout Rush
16 458 16:21 21:28 — ⛏ Fast Castle
15 420 19:21 28:08 — ⛏ Fast Castle
12 329 18:23 27:37 — ⛏ Fast Castle
8 220 20:04 — —

Resources

Player Food Wood Gold Stone Spent Collected
6,235 3,515 1,055 100 10,905 11,761
4,990 4,340 680 325 10,335 11,183
3,565 2,405 1,005 750 7,725 7,734
2,900 1,725 220 100 4,945 6,135
2,860 1,409 430 100 4,799 6,504
2,400 1,128 50 100 3,678 4,160
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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