AoeStats
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Arena

503883119Analyzed
3v3 RM · 1mo ago on Sep 2, 2026· 37m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Goths · Argentina
985
+12
🇨🇴 Cumans · Colombia
924
+14
🇨🇴 Malay · Colombia
903
+15
🇨🇭 Goths · Switzerland
988
-18
🇨🇭 Saracens · Switzerland
841
-12
🇨🇭 Britons · Switzerland
829
-11
Player eAPM Actions Feudal Castle Imperial Opening
21 803 10:36 15:23 29:22 ⛏ Fast Castle
21 796 13:15 16:41 24:30 ⛏ Fast Castle
20 764 10:57 16:40 31:03 ⛏ Fast Castle
19 717 10:47 15:59 33:58 ⛏ Fast Castle
14 517 9:54 22:40 — ⛏ Fast Castle
13 491 12:17 20:10 32:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,005 10,200 8,050 300 38,555 41,147
16,545 11,020 6,475 2,250 36,290 43,832
17,405 10,110 5,865 1,755 35,135 41,548
15,355 12,240 4,690 1,600 33,885 37,088
15,150 12,905 2,510 950 31,515 35,424
12,895 11,645 5,490 750 30,780 37,237
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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