AoeStats
← Formagella

Highland

503876128Analyzed
2v2 RM · 1mo ago on Sep 2, 2026· 42m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Vietnamese · Switzerland
975
+13
🇨🇭 Saracens · Switzerland
821
+20
🇸🇪 Franks · Sweden
929
-17
🇺🇸 Gurjaras · United States
901
-16
Player eAPM Actions Feudal Castle Imperial Opening
25 1,033 10:59 14:43 34:57 ⛏ Fast Castle
24 1,029 10:39 17:00 37:23 ⛏ Fast Castle
21 881 11:40 19:17 34:11 ⛏ Fast Castle
19 813 11:11 20:27 32:26 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,895 19,534 5,160 1,765 42,354 48,013
21,510 10,427 7,980 2,310 42,227 58,040
16,040 11,205 6,765 1,800 35,810 40,612
14,925 8,650 6,600 1,810 31,985 34,811
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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