AoeStats
← Jurajs_

Arena

507818876Analyzed
2v2 RM · 13d ago on Sep 19, 2026· 49m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Poles · United Kingdom
892
+15
🇬🇧 Romans · United Kingdom
884
+15
🇨🇿 Bohemians · Czechia
875
-15
🇨🇿 Persians · Czechia
872
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,446 11:51 16:08 28:18 ⛏ Fast Castle
26 1,294 9:47 19:58 33:35 ⛏ Fast Castle
19 932 10:35 18:08 30:54 ⛏ Fast Castle
15 726 11:58 18:05 44:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,360 12,750 4,745 1,790 50,645 57,908
19,195 15,060 8,385 2,270 44,910 62,431
13,215 15,385 6,550 3,450 38,600 40,808
14,825 11,590 10,035 1,130 37,580 40,703
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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