AoeStats
← Jurajs_

Highland

504276624Analyzed
2v2 RM · 29d ago on Sep 4, 2026· 105m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
933
+14
🇩🇪 Byzantines · Germany
932
+14
🇨🇿 Italians · Czechia
889
-14
🇨🇿 Spanish · Czechia
886
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 4,049 10:39 14:54 34:22 ⛏ Fast Castle
36 3,850 11:49 17:32 27:28 ⛏ Fish Boom into Galleys FC
23 2,454 11:17 18:54 33:10 ⛏ Fish Boom FC
23 2,414 13:04 18:47 38:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,925 59,473 46,195 5,155 163,748 238,136
53,135 35,807 38,820 3,555 131,317 227,502
17,240 58,270 46,805 4,930 127,245 133,818
38,855 27,628 42,320 2,550 111,353 127,144
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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