AoeStats
← Jérôme

Nomad

510528271Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 47m 14s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Mongols · Hong Kong SAR China
1106
+13
🇭🇰 Malians · Hong Kong SAR China
1101
+13
🇬🇷 Malians · Greece
1062
-14
🇫🇷 Japanese · France
1000
-38
Player eAPM Actions Feudal Castle Imperial Opening
32 1,519 14:06 23:51 37:31 ⚔ Fish Boom into Scouts
23 1,066 12:57 17:24 40:01 ⛏ Fish Boom FC
19 920 13:41 20:19 40:54 ⛏ Fish Boom into Fire Galleys FC
9 417 16:59 26:58 42:52 ⛏ Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
17,485 12,659 8,075 2,450 40,669 45,430
12,685 7,010 4,270 2,050 26,015 28,768
10,575 6,230 3,645 950 21,400 24,765
8,275 7,815 3,135 1,500 20,725 24,440
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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