AoeStats
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Arena

510819190Analyzed
2v2 RM · 14h ago on Oct 2, 2026· 45m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Portuguese · Türkiye
867
+12
🇹🇷 Cumans · Türkiye
840
+13
🇨🇿 Goths · Czechia
837
-16
🇨🇿 Bohemians · Czechia
696
-10
Player eAPM Actions Feudal Castle Imperial Opening
32 1,465 11:34 18:43 35:20 ⛏ Fast Castle
21 970 10:52 18:07 33:08 ⛏ Fast Castle
16 720 11:00 18:09 35:18 ⛏ Fast Castle
14 635 12:10 22:23 30:53 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,650 13,430 9,785 2,400 52,265 63,225
12,975 18,215 13,965 4,250 49,405 60,216
26,455 8,175 11,720 950 47,300 53,568
17,585 20,445 6,070 2,915 47,015 51,527
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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