AoeStats
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Arena

510806633Analyzed
2v2 RM · 16h ago on Oct 2, 2026· 72m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Burgundians · Czechia
825
+12
🇨🇿 Bohemians · Czechia
673
+23
🇹🇷 Britons · Türkiye
808
-18
🇹🇷 Japanese · Türkiye
670
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 2,945 10:37 19:52 33:04 ⛏ Fast Castle
31 2,229 10:25 20:41 33:07 ⛏ Fast Castle
19 1,350 11:12 18:45 33:50 ⛏ Fast Castle
16 1,129 10:41 24:51 50:42 ⚔ Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
33,825 50,515 24,095 4,945 113,380 129,295
32,940 34,810 18,760 4,220 90,730 112,082
44,755 14,775 18,000 1,700 79,230 106,014
15,120 12,555 6,960 4,120 38,755 41,750
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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