AoeStats
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Arena

507341458Analyzed
2v2 RM · 16d ago on Sep 17, 2026· 60m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
769
+16
🇦🇷 Mongols · Argentina
751
+16
🇨🇿 Cumans · Czechia
839
-19
🇨🇿 Bohemians · Czechia
684
-23
Player eAPM Actions Feudal Castle Imperial Opening
36 2,179 12:17 20:22 39:49 ⛏ Fast Castle
32 1,945 10:33 17:27 32:33 ⛏ Fast Castle
15 882 9:42 26:00 40:23
6 338 19:02 23:08 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,940 18,195 16,770 3,550 60,455 79,536
21,290 19,756 11,875 3,675 56,596 60,524
16,160 13,560 3,175 1,740 34,635 41,068
5,385 4,355 290 820 10,850 11,881
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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