AoeStats
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Arena

507318049Analyzed
2v2 RM · 16d ago on Sep 17, 2026· 91m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Britons · Belgium
753
+18
🇮🇹 Teutons · Italy
726
+19
🇨🇿 Goths · Czechia
861
-22
🇨🇿 Bohemians · Czechia
711
-27
Player eAPM Actions Feudal Castle Imperial Opening
46 4,219 10:38 16:48 31:00 ⛏ Fast Castle
34 3,096 10:17 15:49 35:15 ⛏ Fast Castle
22 2,016 9:44 21:19 40:05 ⛏ Fast Castle
17 1,528 11:43 20:57 32:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
95,880 25,825 38,300 2,900 162,905 167,812
52,240 62,865 23,525 3,695 142,325 163,662
45,195 32,510 30,550 4,850 113,105 138,490
35,025 39,945 24,910 4,340 104,220 116,985
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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