AoeStats
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Arena

507311661Analyzed
2v2 RM · 16d ago on Sep 17, 2026· 40m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Persians · Brazil
846
+14
🇧🇷 Byzantines · Brazil
794
+16
🇨🇿 Khmer · Czechia
878
-17
🇨🇿 Bohemians · Czechia
736
-25
Player eAPM Actions Feudal Castle Imperial Opening
35 1,419 11:31 16:38 33:45 ⛏ Fast Castle
16 648 12:09 23:31 34:37 ⚔ Skirmisher Rush
15 626 15:15 21:31 29:42 ⛏ Fast Castle
14 569 10:20 21:21 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,435 11,920 10,905 2,250 44,510 51,234
15,260 10,770 6,240 3,500 35,770 38,928
16,460 7,805 4,410 1,970 30,645 38,259
9,805 10,355 920 770 21,850 30,895
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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