AoeStats
← Price174

Arena

506917110Analyzed
2v2 RM · 18d ago on Sep 15, 2026· 47m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Spanish · Peru
875
+15
🇮🇹 Sicilians · Italy
822
+17
🇨🇿 Goths · Czechia
925
-19
🇨🇿 Britons · Czechia
763
-27
Player eAPM Actions Feudal Castle Imperial Opening
31 1,468 10:11 16:44 32:30 ⛏ Fast Castle
23 1,064 10:40 16:29 39:18 ⛏ Fast Castle
16 769 9:36 17:04 36:40 ⛏ Fast Castle
13 600 11:56 20:08 32:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,855 11,645 9,610 5,355 45,465 52,510
17,040 12,238 8,925 2,150 40,353 44,047
11,415 10,280 6,445 2,900 31,040 35,431
9,800 11,850 5,970 910 28,530 39,060
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.